Tuesday, August 9, 2011

TEST DUE at 11.00 PM August 9th 2011

TEST DUE at 11.00 PM August  9th 2011
  1. Purpose of the flowchart ?
  2. What are layers in photoshop ?
  3. What is the purpose of final presentation of the game doc?
  4. What is game audience?
  5. What is instructional goal in game doc ?

Tuesday, August 2, 2011

Final Presentation Requirements

Final Presentation 100% :
1. Completed and Formated game design document Printed : 15% (corrected: speeling, layout, table of content, flowchart, sounds, level art, sketches, gadgets/UI elements, sprites/characters, anotations)
2. Completed and formated level animatic : 15%
3. A detailed walk throught of the Game Doc : 20%
4. A detailed overview of the flowchart : 15%
5. A detailed presentation of the level animation: 15%
6.DVD cover with DVD-CD( cd must include ALL the source data that had been worked on during the 10 weeks, files must be labeled properly. for each PSD there must be a JPG version of that. Animatic can remain in PSD) : 20%
Presentation starts at 6PM august 9th
Quiz starts at 8.30pm
When done - free to go.

Tuesday, July 19, 2011

Final Presentation - WEEK 10

  1. printed game doc
    • Reference (assets with basic description, sounds (3 samples) )
    • flow chart (start and level)
    • filling in the gaps of previouse crits
    • Level art (1 painted, 2 skteches)
    • UI (gadgets)
    •  misc content (will be added/discussed until week 9)
  2. Printed DVD Cover inserted into CASE
    • Content of DVDL: (make sure DVD-DISK is labeled with your name)
      • Digital Game Doc in PDF
      • ALL SOURCE ASSETS - psd/gamme maker/ video /poster /sprites

Tuesday, July 12, 2011

Homework - Due - 19th July

  1. Create PSD of 3 sprites ( animated ) no need to save individual PNGs yet.
  2. Create level background.
    1. Study what will be a BG (static)
    2. What is OBJECT of the BG (dynamic/object)
  3. Case Cover/Proposal/layout design/packaging - proposal
    1. Locate template layout
    2. Reference with GOOGLE or real games
  4. Missing stuff: LEVEL FLOW CHART, POSTER DESIGN.
Make sure to keep up with extra credit. no more strikes left

Tuesday, July 5, 2011

Homework - Due July 12th

1. Complete the START MENU flowchart.
2. Create flowchart for your working level
3. Create POSTER/Title screen  for your game
p./s. Finish all of the elements that are late.


Extra Credit 2 - DUE AUGUST 2ND 2011

10 %
Meeting with Stas, on THURSDAYs between 8am  - 12 pm in the ERL (back or front area)

Review sessions:
1. Q/A
2. Present your progress
3. Work Plan
4. Earn points (%)

Limitations:
Missing 1 sessions - ok (recieve 7.5%)
Missing 2 sessions - 0% for extra credit

Extra credit 1 - DUE AUGUST 2ND 2011

10 %
Complete 4 Tutorials that are relevant to the game that you are developing
see :
http://gmc.yoyogames.com/index.php?showforum=28

Post on your blog with:
  1. Link to tutorial
  2. Your way of implementing (for project, or tutorial only, why)
  3. Demo of final result (shown in class)
Review in class:
 a) Completed Tutorial
 b) application to your level
c) Deliver at least 2 demos every second week (idealy 1 per week)

DUE: AUGUST 2ND 2011